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All Content with tag 'Game Design'


Deeper Learning (Ludum Dare 48)

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The Side Effects of Life in Space

Responsibilities

  • Creation of dialogue creation system and tools
  • Creation of the dialogue interpreter
  • Implementation and design of the object interaction model
  • Concept art
  • Audio for walking and talking
  • Save System
  • Room connection system

The Side Effects of Life in Space was a point-and-click adventure game developed by “Who is Noah Games?!” a collaboration between Gege Zhang, Ekki and me (Gege and Ekki are now called Mildly Entertaining Games). The game was about exploring the human condition on an interplanetary journey to colonize a planet. The player would play as a Psychologist with the task of keeping everyone mentally sane and happy campers during the months long journey.

My role during the project was to create the dialogue system and tools, develop the object interaction system and help with concept art.

Dialogue System

The dialogue system was created by using Unities Scriptable objects system. These scriptable objects were modeled as nodes in a graph which would be the conversation tree. Each node in the three would either be a text node for any of the conversation participants, a choice node for the player character, conditional nodes based on items or previously set markers, a marker node for setting markers or a transfer node of objects.

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An editor was created for the dialogue writer and story creator to make the dialogues in. This dialogue can be seen in the image below. The nodes can be dragged and dropped and connections between nodes can be created by dragging the line towards the node.

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Read more about the dialogue system and editor here.

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Space Trader (Ludum Dare 30)

For Ludum Dare 30 we wanted to do something special. So we created a game where we would connect two different worlds. These worlds would be hosted by different devices. One host screen and multiple clients. Inspired by the tablet design of the WII U but without the limitations of only having one tablet.

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Colossus (7DFPS)

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PixelBoy - The Game

Recently I have had , due to some unfortunate circumstances, a lot more free time on my hands than anticipated. I have, due to that sudden increase of free time, considered which project I would like to spend more time on. Regarding engagement, potential for success and the amount I would learn from the experience. PixelBoy is that project.

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