All Content with tag 'Ludum Dare'
RoomRacers (Ludum Dare 37)
Responsibilities
- Programming
- Game Design
At the 36th Ludum Dare I participated with Kylian Rijnbergen to create a game in the theme of "One Room". During the jam we created a small game called RoomRacers in which you race four others to the end of the level, which is as big as one 'screen'. The level never changes, but the obstacles become harder every lap. The one who has the best time throughout all of the levels wins.
Level screenshot
Each different obstacle has its own set of levels to make the player get accustomed to the mechanics of the obstacle. Once all mechanics have been introduced in isolation, a set of five levels combines them all in a progressive sense.
The game was created with the GameMaker engine, which had been a long time ago for us both, but as Kylain did not yet know how to work with Unity3D, this was the engine of choice. The game supports 4 gamepads, a keyboard and a mouse for input. The input method is chosen at the start of the level.
Input selection screen
The game can be downloaded here.
Circle of Fire (Ludum Dare 36)
For Ludum Dare 36 I created a game called ‘Circle of Fire’. The theme of this jam was to create a game with ancient technology. As I did not have a lot of time this weekend, I decided to not make something with ancient technology, but to feature the oldest technology I could think off and make that the main game mechanic.
Hooga Chaka (Global Game Jam 2016)
Asymmetric reverse-VR co-op puzzle game about finding the difference between sound and visuals to break the curse.
Doom Deat & Destruction Tycoon (Ludum Dare 33)
People are living peacefully in a fantasy world because the heroes have successfully conquered the whole continent. You take the role of a villain monster spirit that has to cause doom, destruction and death. Gain power by causing chaos and create more powerful threats to take over the world!
SpeedRPG (Ludum Dare 31)
Nearing the annual holidays with all its glory and family necessities one other thing was also coming up, LUDUM DAAARE! Which was the third time for me participating during this time of the year. And a lot has happened. Both with me and my game designing skills.
Space Trader (Ludum Dare 30)
For Ludum Dare 30 we wanted to do something special. So we created a game where we would connect two different worlds. These worlds would be hosted by different devices. One host screen and multiple clients. Inspired by the tablet design of the WII U but without the limitations of only having one tablet.
SubWars (Ludum Dare 29)
SubWars is a game I made for Ludum Dare (to give a game). A contest where people around the world create video games within a weekend. Or otherwise, a lot of coding, drawing, music making, stressing within 48 hours.
Cyber Defence (Ludum Dare 28)
A failed game about first person tower defense with weapons that you can only use once. The major reason why it failed was the difficulty curve design. It needed much more testing.
STL RNNR (Ludum Dare 26)
Run forever in an endless struggle to gain meters. Don't hesitate or look back, because the floor will disappear beneath your feet! Go, get your high score while you still can!
Evil Santa Rampage (Ludum Dare 25)
A game about burning the gifts from needy children. Teach those spoiled kids a lesson in anti-materialism! Burn as many presents at a time and score mad points! Very fun!