Education
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BSc Creative Technology
University of Twente
2013 / 2017
Combines the fields of art, electrical engineering, new media, industrial design, and computer science to create multidisciplinary students which bridges the gap between the fields. Focus on rapid prototyping, ubiquitous computing, artificial intelligence and big data.
MinorIndustrial Design
Pre-MasterComputer Science
A serious game for asphalt road construction education.
Work Experience
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Interaction Developer, Artist & Programmer
Random Abductions
2014 / 2015
Random Abductions is a company I co-founded. Developed interactive applications, games and related research. Were contracted for animation, web interaction design, simulation tools for 3D printing and game design.
Animated movie explaining the ISO 55000 standard for DNV-GL, ENEXIS and NAN. Created art assets and animation work in Adobe Flash.
Interactive web-based game for Wirelab in JavaScript. Implemented UI interactions and game mechanics.
Printr visualiser
Create a 3D visualiser for the 3D printers based on G-code files for Printr . Implemented visualisation and G-code file parsing.
Tools, gameplay programming, systems programming, art direction/creation, artificial intelligence and game design for several unreleased game projects.
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Help desk
Studenten Net Twente (SNT)
2015 / 2017
Supporting, informing, answering questions and helping to troubleshoot issues on networking related topics both at the help desk counter, by email and telephone.
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Support & Help desk
Salutaris VOF
2012 / 2013
Administering, installing and supporting domain registering computers for various associations on the university campus. Work involves setting up mail clients, creating new accounts on the domain server, restoring backups, setting up printers, configure software and troubleshooting issues for users.
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Student Assistant
University of Twente
2013 / 2017
Helping lecturers with preparing study material, answering questions during lab sessions and seminars and helping students with their overall learning process. I have assisted courses in programming, Autodesk Maya, and lab sessions in circuits and electronics. I have also helped teachers with the grading process and given lectures.
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Junior Software Developer
Procam (now Fmrw)
2017 / 2018
Seconded at ABN AMRO via Procam.
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IT Development Engineer II
ABN ARMO Bank N.V.
2019
Researching and developing prototypes with emerging technologies such as: IoT, Computer Vision, Distributed/Edge computing, Virtual Reality and Augmented Reality. I have also developed applications and internal course material for the HoloLens 1. In addition to research, I coached junior developers and created a promotional escape room with the HTC Vive VR headset.
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Teacher Game Development
Grafisch Lyceum Utrecht
2022 - 2024
Teaching C# programming techniques, design patterns and game design. Organizing Game Jams, developing course material and coaching students on a personal level. Helped students to learn both Unity and Unreal Engine. Worked with both Git and Perforce version control.
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Senior Game Developer
Alterego Games
2019 - 2022
2024 - now
Developing video games and tools for video game development. Helped ship three commercial games; a baseball simulation application and architected and helped managing one golf simulation project for StickyLock B.V. Worked on Unity games released on Switch, PS4, PS5 Xbox One and Xbox Series consoles in addition to Linux, Windows and MacOS operating systems. Build editor tools and programmed visual effects in HLSL (shading language).
Check the portfolio for a breakdown of project and tools created for Alterego Games.